Nexus Mod Manager Not Opening 2019
Posted : admin On 28.08.2019Welcome to Nexus Mods. (2019), Vampire the Masquerade - Bloodlines, Dawn of Man, and Surviving Mars communities! As of version 0.18.5, our new mod manager Vortex now supports modding for all of the above games meaning you can use Vortex to mod 59 different games total. Compatibility tab in nexus mod manager. Select Windows 8 in compatibility mode. Skyrim disable bethesda intro. Hit Apply and OK. It should fix your problem of nexus mod manager won’t launch. If the problem still isn’t resolved, move on to the next step. Delete the user config file. You can try this if your nexus mod manager won’t start.
Trace Log-
Trace file has been created: TraceLog20140304152042.txt
Mod Manager Version: 0.48.1.0
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories..
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonAge2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesDragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesFalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesGrimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesMorrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesOblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesSkyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWitcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:Program FilesNexus Mod ManagerGameModesWorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games..
Loading FalloutNV: Supported
Loading DragonAge: Supported
Loading Witcher2: Supported
Determining Game Mode: (From Selection Form) FalloutNV
Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Fallout: New Vegas (FalloutNV)
Installation Path: C:Program Files (x86)SteamsteamappscommonFallout New Vegas
Install Info Path: C:GamesNexus Mod ManagerFalloutNVInstall Info
Mod Path: C:GamesNexus Mod ManagerFalloutNVMods
Mod Cache Path: C:GamesNexus Mod ManagerFalloutNVModscache
Mod Download Cache: C:GamesNexus Mod ManagerFalloutNVModsdownloads
Overwrite Path: C:GamesNexus Mod ManagerFalloutNVInstall Infooverwrites
Scanning for read-only files..
Initializing Mod Repository..
Registering supported Script Types..
Discovering Script Types..
Discovering Generic Script Types..
Looking in: C:Program FilesNexus Mod ManagerScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
Discovering Game Mode Specific Script Types..
Looking in: C:Program FilesNexus Mod ManagerGameModes
Checking: FalloutNV.CSharpScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType
Checking: FalloutNV.XmlScript.dll
Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType
Found 3 script types.
Registering supported mod formats..
Discovering Mod Formats..
Looking in: C:Program FilesNexus Mod ManagerModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Checking: OMod.dll
Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat
Found 2 formats.
Finding managed mods..
Discovering Managed Mods..
Looking in: C:GamesNexus Mod ManagerFalloutNVMods
Found: C:GamesNexus Mod ManagerFalloutNVModsProject Nevada 2_5-40040-2-5.7z
Registered.
Found 1 managed mods.
Initializing Install Log..
Checking if upgrade is required..
Path: C:GamesNexus Mod ManagerFalloutNVInstall InfoInstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE..OK
Found Project Nevada 2_5-40040-2-5.7z..OK
Initializing Plugin Management Services..
Initializing Plugin Registry..
Discovering Managed Plugins..
Discovering Plugins..
Looking in: C:Program Files (x86)SteamsteamappscommonFallout New VegasData
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm
Registered.
Found: C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm
Registered.
Found 14 managed plugins.
Initializing Plugin Order Log..
Loading Plugin Order..
Getting Plugin Load Order from BOSS..
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm (IsNull=False)
Loading C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp (IsNull=False)
Initializing Active Plugin Log..
Initializing Plugin Manager..
Initializing Activity Monitor..
Initializing Mod Manager..
Initializing Update Manager..
Upgrading replaced Mods..
Uninstalling missing Mods..
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:Program Files (x86)SteamsteamappscommonFallout New VegasfalloutNV.exe (IsNull=False)
NVSE Command: C:Program Files (x86)SteamsteamappscommonFallout New Vegasnvse_loader.exe (IsNull=False)
Custom Command: (IsNull=True)
Loading Plugins into Plugin List: 14
Loading: FalloutNV.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataFalloutNV.esm) (False)
Loading: CaravanPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataCaravanPack.esm) (False)
Loading: ClassicPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataClassicPack.esm) (False)
Loading: MercenaryPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataMercenaryPack.esm) (False)
Loading: TribalPack.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataTribalPack.esm) (False)
Loading: DeadMoney.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataDeadMoney.esm) (False)
Loading: HonestHearts.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataHonestHearts.esm) (False)
Loading: OldWorldBlues.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataOldWorldBlues.esm) (False)
Loading: LonesomeRoad.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataLonesomeRoad.esm) (False)
Loading: GunRunnersArsenal.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataGunRunnersArsenal.esm) (False)
Loading: Project Nevada - Core.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Core.esm) (False)
Loading: Project Nevada - Cyberware.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Cyberware.esp) (False)
Loading: Project Nevada - Equipment.esm (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Equipment.esm) (False)
Loading: Project Nevada - Rebalance.esp (C:Program Files (x86)SteamsteamappscommonFallout New VegasDataProject Nevada - Rebalance.esp) (False)
Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
at Nexus.Client.MainForm.InitializeDocuments()
at Nexus.Client.MainForm.ctor(MainFormVM p_vmlViewModel)
at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)
at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)
Im getting a message when i open NMM says 'plugins.txt' is read only, so it cant be managed by nexus mod manager. Would i like to make it not read only.what does this exactly mean? That my txt files wont load onto fallout 4?
I downloaded Skyrim from Steam, and I have a few mods from the Steam Workshop.
I decided to start using the Nexus Mod Manager (0.46.0) only to find that when it scanned my games it showed the error message:
Unable to get write permissions for: C:GamesNexus Mod ManagerSkyrimInstall Info
I believe that I moved the file to the appropriate folder, etc. I'm sorry for being somewhat vague, but I am not computer savvy.
k0pernikus5 Answers
I ran into this problem today, and I've come up with a few solutions. The root cause is that the default folder that Nexus Mod Manager wants to install into is not typically writable by normal users. They want you to install into a subfolder of C:, and if you don't have administrator rights, chances are you can't create the 'Games' folder you need (C:Games).
You've got a few options:
Run the program as administrator. This way, it will have permissions to write to the root of C:, and then you can create the files/folders there. Just right click, and choose the 'Run as Administrator' option.
Get write permission on C:Games. You can do this if you have administrator rights by:
- Open your C: in Windows Explorer
- If the 'Games' folder does not exist, right click, choose 'New Folder' and name it 'Games'
- Right click on the 'Games' folder, and choose 'Properties'
- Click the 'Security' tab
- Click the 'Edit' button
- Click the 'Add' button
- Type your login name (if you log in as 'bobsmith' then you'd type 'bobsmith' here)
- Click 'Check Names' and if the name becomes underlined, you did it right! Click OK. If not, double check your login name from step 7.
- On the bottom half of the 'Permissions' dialog, click 'Full Control' for the user you just added.
- Click OK to dismiss this dialog, and then click OK on the properties dialog.
Now you can write to C:Games, which ought to make NMM happy.
Put your Nexus Mod Manager files somewhere else. If you install to some subdirectory of your home directory, you won't have to worry about permissions and so forth. When the Mod Manager asks you where you want to save the mod files, pick someplace under C:Users(your user name) or C:Documents and Settings(your user name), depending on the version of Windows you're using. You could potentially put this in your Documents folder, but I have 'projects' folder I created in my home directory, which works well for me.
You do not want to set these directories to something under C:Program Files or in the Steam folder, etc. This is a Bad Idea.
If you've already selected the default mod directories, you won't be asked if you want to change them when you get this error. If that's the case, you can edit or delete the config file so that you can pick a new directory.
The config file for Nexus Mod Manager is stored in %LOCALAPPDATA%Black_Tree_Gaming - you can copy and paste this into the address bar of Windows Explorer to go there, or paste it into the 'Run' or 'Search' dialog on the Start menu. Alternatively, from your user's home directory, look for 'AppData' and then 'Local' and then 'Black_Tree_Gaming'
The name of the directories in this folder depend on your version of NMM, but the file you're looking for is user.config. You can delete this file, but you'll lose any other NMM settings (including the location of any games that were scanned previously). You can also edit it with a text editor.
Look for a block that looks like:
The directories here are the ones you'd want to change to some folder you can write to.
Check to see if your user account is listed and has full writing access and check if you are the owner.
There is a detailed explanation of how to do this located here.
kotekzotInstall Nexus Mod Manager
Run the NMM as an Administrator. This will fix your problem.
3venticI would never run any code/program as administrator (and I would disable UAC)
just to overcome a permissions error such as:
This would also be just like running code as root on linux/mac
The correct remedy for this would be to grant yourself write permissions to 'Games' and all sub-folders (including files) -- also you would want to take ownership of the folders.
The reason why it is a bad idea to run a program as an administrator is
because the program (and any dll/library that gets loaded) will have elevated privileges.
While in most cases that won't be an issue, but if someone has modified a dll/library with malicious intent -- then what ever code the library contains will run with elevated privileges [on windows UAC is not adequate enough to prevent it, since it won't catch code loaded from a library].
PS: UAC is designed to make it convenient to execute code with elevated privileges (even if your are not an administrator).This is another attack vector that malicious entities can use to get code to execute on your system (without being an administrator).
protected by Timmy JimApr 8 '17 at 20:11
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