How To Increase Merchant Gold In Skyrim
Posted : admin On 12.08.2019If the devs want to set it so that there's a limit on the amount of gold a merchant has available, then there should be a limit on the amount of gold the merchant has available - not just a limit on the amount they'll fork over on a given transaction.
There is a lot going on underneath the hood of Skyrim, and if you are feeling a bit technical you can start messing around with the game’s functions by using Skyrim console commands and cheats in the game’s developer console. With a few commands, you can instantly complete quests, teleport across the world, or even access spells that never made it into the final version of the game. So whether, you want to skip through some of the game’s busywork, drastically alter your character build, or nerf the living daylights out of a giant, we’ve got the Skyrim console commands for you.
We’ve brought together all of the commands and cheats that can be used in Skyrim in one handy list as well as a quick guide to correctly entering them. You will also notice that our list is broken down into a a few key categories starting with basic and fun cheats and working down towards some more granular tweaks you can employ.
Just be sure to check out what each console command does before popping it into the developer console – you know what they say: with great Skyrim console commands, comes great responsibility.
How do you enter Skyrim commands?
To use Skyrim’s commands, you’ll need to open the developer console screen. This is easily done by tapping the tilde (~) key, which can be found under the Esc key, and just to the left of the 1 key on an American English keyboard. If you’re using a British English keyboard, you’ll need to tap the grave (`) key, which is located in the same place.
When typing in console commands, remember that commands are not case sensitive, so don’t worry about caps lock. You’ll find that many commands will have a section that says something like<itemID><#>. In these cases, do not type the<> brackets, nor the #. Instead, type out the name of the item you want, and follow up by replacing the # with thenumberof items you require.
For example:
player .addItem<ItemID> <#>
is the command to add new items to your inventory. If you wanted to add 100 gold to your inventory, you’d type in
player .additem 00000f 100
Some commands require an item to be targeted. To do this, open the console, and then click on the object. The name of the targeted object will then appear in the middle of the screen.
Skyrim PC cheats
Toggle Immortal Mode
TIM
Turns on and off immortal mode. You character will still take damage, but cannot be killed.
Toggle God Mode
tgm
Turns God Mode on and off. Grants infinite health, magicka, and stamina. Carry weight does not affect movement speed or fast travel ability.
Kill Target
kill
Instantly kills the target. Will not work on ‘essential’ NPCs.
Skyrim money cheats
Add gold to Inventory
player .additem 00000f 100
Adds 100 gold to your inventory. Replace 100 with the amount of your choice for more or less gold.
Skyrim NPC Commands
Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.
Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
Skyrim Toggle Commands
Toggle Run mode
rm
Switches between run and walk modes.
Toggle Grass
tg
Turns grass on and off.
Toggle Trees
tt
Turns trees on and off.
Toggle Water Display
tws
Turns water display on and off when not underwater.
Toggle Framework Border
twf
Turns the framework border on and off.
Toggle Skybox
ts
Turns skyboxes and fog effects on and off.
Toggle Map Regions
tfow
Turns unexplored areas on the local map on and off.
Toggle Level of Detail
TLL
Toggles between settings of Level of Detail.
Toggle Image Settings
teofis
Turns taxing image settings such as blur on and off.
Toggle Script Processing
tscr
Turns script processing on and off.
Toggle Collision
TCL
Toggles clipping for a targeted item. If you have become stuck on an item, targeting the item and using this command will let you move through it.
Toggle Menus
tm
Turns interface menus on and off. Will completely remove the HUD.
Toggle Freefly Camera
tfc
Turns free-flying camera on and off. Type tfc1 to also pause the game.
Toggle Artificial Intelligence
TAI
Turns artificial intelligence on and off. Characters will not react to you.
Toggle Combat Artificial Intelligence
TCAI
Turns combat AI on and off. Characters may become hostile, but will not attack. Combine with TAI command to completely disable NPCs.
Toggle Detection
TDetect
Toggles AI detection. This will not stop pickpocket detection.
Toggle Player Control
tc
Turns on and off control of an NPC. To use, target an NPC and type the command. The NPC will now be controlled, and player will have command of both their character and the NPC simultaneously.
Toggle Map Markers
tmm <#>
Turns map markers on and off. <0> disables all, <1> enables all, <1,0,1> shows all, no fast travel.
Skyrim Item Commands
Equip Item
equipitem <itemID> <#> <left/right>
Forces a target to equip an item that’s in their inventory. Select which hand they use by deleting <left/right> as applicable.
Equip Spell
Equipspell <SpellID> <left/right>
Forces a target to equip a spell. Spells cannot be acquired using the command, so they must already be known by the target.
Unequip Item
Unequipitem <ItemID> <#><left/right>
Forces the target to unequip an item they are using.
Make an NPC mortal/immortal
setessential <BaseID> <#>
Sets the mortality of the target. Use <0> for mortal, or <1> for immortal.
Disappear
Disable
Makes a target disappear. The target will still be loaded in the cell, but will not be visible.
Re-appear
Enable
Makes a disabled target re-appear.
Detele
MarkForDelete
Permanently deletes a targeted item. This removes the target entirely, rather than just making them disappear.
Set Ownership
setownership
Allows you to make an item ownerless. When picked up, the don’t become owned by the player.
Unlock
unlock
Unlocks a targeted chest or door.
Lock
lock <#>
Locks a chest, door, or person. The # value is the level of lock difficulty, between 0-100. Anything higher than 100 is an unpickable lock.
Resurrect
Resurrect <#>
Brings a dead NPC back to life. Using <1> resurrects them with all items intact. Using no number removes the corpse and creates a fresh copy of the NPC.
Empty Inventory
removeallitems
Removes all items from the target’s inventory. Add <player> to transfer all items to your own inventory.
Gender Change
sexchange
Changes the gender of the targeted NPC, or the player character. Will change the body shape, but not the head and face.
Add Item
additem <ItemID> <#>
Adds an item to the target’s inventory.
Set NPC Level
setlevel <1>,<2>,<3>,<4>
Sets the level of a targeted NPC. Because of Skyrim’s scaling level system, this one is a little tricky. You need to assign four values. Each number is:
1: <% of PC’s level * 10> The NPC’s level in comparison to player, based on % of players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
Set Scale
setscale <#>
Sets the scale of a targeted object. If nothing is targeted, it applies to your character. When applied to a character, it increases or decreases speed and damage.
Teleport NPC
moveto player
Teleports an NPC to you.
Set Player Relationship
player.setrelationshiprank <RefID> <#>
Changes the relationship between a player and an NPC, which alters their disposition to you. Replace # with numbers 1-4.
Add or Take items from NPC Inventory
openactorcontainer <#>
Certain actor NPCs will have different items depending on their faction ranking. Use this command, replacing # with 1-4 depending on the actor’s rank status. This will allow you access to their inventory.
Return Position
GetPos <axis>
Returns the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Set Position
SetPos <axis> <#>
Sets the position value of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Return Angle
GetAngle <axis>
Returns the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Set Angle
SetAngle <axis> <#>
Sets the rotational axis of the target. Replace <axis> with the x,y,z values of the axis required. This is useful for positioning items precisely.
Skyrim Quest Commands
Get Current Stage
GetStage <QuestID>
Gets the current quest stage for the chosen quest.
Display Quest Stages
player.sqs <quest id>
Shows all the stages of a quest.
Set Quest Stage completed/uncompleted
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset>
Sets a quest stage as either completed or uncompleted.
Set Quest Stage
SetStage <quest id> <stage value>
Sets a quest to a specific stage. Useful for if a quest has glitched.
Move to Target
movetoqt <QuestID>
Moves you to the target of the quest.
Show all current Quests
showquesttargets
Shows all current quest IDs.
Complete All Quests
caqs
Completes all stages of every quest. (Buggy and not recommended)
Complete Quest
CompleteQuest <QuestID>
Completes a quest.
Skyrim Player Commands
Unlock Shout
player.unlockword <shoutID>
Unlocks a Dragon Shout to be used by the player.
Add Shout
Addshout <ShoutID>
Adds a Shout to the player’s skill list. The shout must first be unlocked.
Change Race
SetPlayerRace <Raceid>
Changes the race of your character
Set Race
Player.SetRace <RaceID>
A slight variant on Change Race, this allows you to become a race not available in character creation, such as a dragon by using DragonRace as the raceID.
Adjust Field of View
fov <#>
Allows you to set the field of view. Default setting is 75, and maximum setting is 160.
Set Free-Flying Camera Speed
sucsm <#>
Sets the speed of the free-flying camera. Default setting is 1. Setting 2 will double the speed, setting 0.5 will half the speed.
Camera Angles
animcam
Allows you to change the angle of the camera without changing the direction your character is facing. Keeps camera movement independant of character movement.
Activate both 1st and 3rd person views
s1st
While in third person view, the character’s arms will still display behind the player character, allowing you to be in both first and third person simultaneously. Because you’re a mad person.
Open Character Customisation Menu
showracemenu
Opens up a character menu showing magicka, stamina, and health. You can make changes to your character from this menu.
Add Perk
player.addperk <PerkID>
Adds a specified perk to your character.
Remove Perk
player.removeperk <PerkID>
Removes a perk. Note: will not refund the point spent to unlock perk.
Add Spell
player.addspell <variable>
Adds a specified spell, disease, or power to your abilities. Can be used to add spells that are in the game’s code but not actually used, such as the Conjure Dragon Priest spell.
Remove Spell
Player.removespell <variable>
Removes a spell, disease, or power from the player.
Add Item to Inventory
player.additem <ItemID> <#>
Adds an item to your inventory.
Remove Item from Inventory
player.removeitem <ItemID> <#>
Removed an item from your inventory.
Drop Item
player.drop <ItemID> <#>
Will drop the specified item on the floor.
List Inventory
player.showinventory
Lists all items in your inventory, along with their itemID codes. Use PgUp and PgDwn to scroll the list.
Add Bounty
player.setcrimegold <#> <FactionID>
Adds a specific amount of gold to the bounty you have with a specific faction.
Pay Bounty
player.paycrimegold <X> <Y> <FactionID>
Removes the bounty on your head. The X value needs to be changed to <1> to remove items you have stolen, or <0> to keep them. The Y value needs to be set to <1> to go to jail, or <0> to not go to jail.
Set Player Level
player.setlevel <#>
Sets your current character level to any given value.
Teach Word of Power
player.teachword <WOOP>
Teaches your character a World of Power.
Set Actor Value
player.setav <AV> <#>
Sets the Actor Value to any given value.
Modify Actor Value
player.modav <AV> <+/-#>
Modifies the Actor Value by a given value.
Place Item
player.placeatme <Item/NPCID> <#>
Places an item or actor next to the player.
Add Enchanted Object
playerEnchantObject <ItemID> <mgef> <mgef>
Adds an item to your inventory with two magic effects.
Increase Skill Points
IncPCS <AVskill>
Increases skill points in a given field by one point.
Give Skill Points
AdvSkill <AV> <#>
Gives the player a specified amount of skill points to use.
Player Spell Book
psb
Unlocks all spells and shouts, including ones that were not used as part of the final Skyrim game.
Level Up
player.advlevel
Forces the player to level up. Character will only level up, you won’t be able to choose a new perk.
Enable Control in Cinematics
enableplayercontrols
Enables player control during cinematic cutscenes.
Give Dragon Souls
player.forceav dragonsouls #
Gives the player a specified amount of Dragon Souls to use.
Skyrim Other Commands
Add NPC to Faction
Addfac <FactionID> <#>
Adds a selected NPC to a Faction. A 1-4 rank can be assigned by replacing #.
Remove NPC from Faction
RemoveFac <FactionID>
Removes a selected NPC from a Faction.
Set Follower Count
set playerfollowercount to <#>
Sets the amount of followers for the player. Setting to 0 clears all followers and allows you to recruit.
Set NPC as Reference
Prid <RefID>
Sets an NPC as a reference, which can then be used with other commands. Useful for when the NPC cannot be seen, such as in glitched quests.
Execute a .bat
bat <name of text file>
Executes a .bat file for batch commands.
Show All Commands and Descriptions
help <“Object name”> <#>
Shows all descriptions and itemIDs for searched items. For example, searching for “orcish armour” will show all items with ‘orcish armour’ in the name. # sets the limit for search, with 0 having no limits, and 4 demanding an exact match.
Quit
qqq
Quits the game instantly.
Kill all NPCs
killall
Kills all non-essential NPCs in the local area.
Set Time Scale
set timescale to <#>
Sets the rate of time passage in the game. 20 is the default, and 1 is real-time.
Set Weather
sw <WeatherID>
Sets the current climate to the desired weather patterns.
Skyrim movement commands
Centre on Cell
coc <CellID>
Teleports you to the centre of the cell.
Centre on World
cow Tamriel <Coordinates>
Teleports you to the specified coordinated.
NPC Corpse Clean up
WIDeadBodyCleanupCell
Holds the bodies of NPCs that have died.
Move to NPC
player.moveto <NPCrefID>
Moves you to the location of an NPC.
Looking to make even more changes to Skyrim? Why not try modding with our pick of the 100 best Skyrim mods, which includes everything from bard bears and Dwemer Dogs, to UI overhauls and immersive weather effects.
- Read More
- Skyrim mods
- Games like Skyrim
- Skyrim console commands
- 3Add a Merchant NPC
- 3.1Create a new container
- 3.3Create a new NPC
Overview
This tutorial shows all the main steps you need to follow to add a merchant NPC to Skyrim.
Required tools
- Creation Kit: available on Steam (Menu option View -> Tools and then select Creation Kit)
Add a Merchant NPC
The main steps for adding a merchant to Skyrim are:
- Create a new container
- Create a new vendor faction
- Create a new NPC
Create a new container
The easiest way for adding new content for Skyrim with the Creation Kit is to copy an existing object and that is what we are going to do in this tutorial.
First we are going to add a new container that will have all the objects our merchant is going to sell. To do this:
- Launch the Creation Kit
- Load the Skyrim master file:
- Select the menu option File -> Data ...
- Check the flag at the left side of Skyrim.esm and Update.esm
- Press the OK button and wait until the CK has finished uploading everything
- Note: the CK has a bad habit of showing lots of warning messages. When the first one appears click on the Cancel button and you won't see more of these warnings.
- In the Object window expand the menu WorldObjects -> Container and look for one of the containers used by vanilla merchants (their names usually begin by Merchant). For this tutorial I've chosen the MerchantMarkarthArnleifandSonsChest.
- Double click on the selected container and a window will pop-up like the one shown in picture Adding a new container.
- Change the container ID (the field at the top left of the window) and type a new ID for your container.
- Press the OK button, the CK will ask you if you want to create a new form: answer Yes.
- Now look for the container you've just created, and double click on it to open the container details window again.
- The Item list section has all the items the container has (and the merchant can sell):
- Delete the items you don't want that your merchant has by selecting one or several of the items and pressing the delete key.
- Add any items you want your merchant to sell by selecting those items in the Object window and dragging and dropping them into the Container's Item list. In the Count box you can set the quantity of that item that the merchant is going to have. It's a good idea to use leveled lists rather than specific items, to give some variation to what the player is offered on each visit.
- To give the merchant bartering gold add a VendorGold... leveled item, for example VendorGoldMisc.
- You should also add the PerkMasterTraderGold leveled item so that players with the master trader perk have access to their bonus bartering gold.
- If you want the merchant to have a specific amount of gold, you can add the item Gold001 to the Container's Item list (it is under the Items -> MiscItem menu) and set the Count to whatever amount you want. This is generally not good practice however, as you can easily make massive amounts of gold available to players early in the game.
- Although the CK allows it, don't add more than 30,000 gold pieces. Merchants' buy/sell functionality breaks if they have more gold available.
- Once you are done press the OK button.
It is good to save your progress from time to time just in case the CK crashes. To save your work seelct File -> Save and then type the name of your plugin (for example MyMerchant.esp).
Place the container in the world
The next step is to place the container in the world. To do that:
- In the Cell view window select the cell where you are going to place the container. I decided to place it in the Silver Blood Inn, in Markarth, so I chose the MarkarthSilverBloodInn cell.
- Double click on the name of the cell you've selected and wait while the CK loads it in the Render window. Once it is loaded, select an object in the Render window (just select it, don't move anything!) and move around the cell until you find the place where you want to put your container. To move around the cell:
- Use the mouse wheel to zoom in or out.
- Press the Shift key and move the mouse (without pressing any mouse button) to rotate the view.
- Press the Space bar and move the mouse (without pressing any mouse button) to move the cell up, down, right or left.
- Select your container in the object window and drag and drop it into the cell in the Render view window: now your container is in the world but it will be most likely floating above the ground or in a position you don't like. To fix that, the easiest way for me is to:
- In the Cell view window, select the copy of your container from the list of objects at the right side of this window.
- Left click on this copy of your container and select Edit from the pop up menu. This will open a window like the one shown in picture Editting the container
- In this window, in the Position section change the X, Y o Z values to move your container around the cell. Or change the X, Y o Z values of the Rotation section to rotate it. You can see the changes in the Render view window.
- For a merchant's container, it is best to locate the container in an unreachable place, like under the floor as shown in picture Placing the container under the floor. This way nobody will be able of looting its contents.
After placing your container in the world you can always edit its contents to add new items or delete existing items. You won't need to place it in the world again: any changes you do to the container charactersistics will be automatically replicated to the container copy you placed in the world.
Create a new vendor faction
The next step is to create a new vendor faction. Again, we are going to use an existing faction as a template for creating the new one.
- In the Object window expand the menu Character -> Faction and look for one of the factions used by vanilla merchants (their names usually begin by Services). For this tutorial I've chosen the ServicesMarkarthSilverFishInn.
- Double click on the selected faction and a window will pop-up like the one shown in picture Adding a new vendor faction.
- Change the faction ID (the field at the top left of the window) and type a new ID for your faction.
- Press the OK button, the CK will ask you if you want to create a new form: answer Yes.
- Now look for the faction you've just created, and double click on it to open the faction details window again.
- Click on the Vendor tab and check the Vendor flag if it is not already checked.
- Enter the hours you want your merchant to work. For this tutorial I've set them to the whole day (from 0 to 24 hours): that means that my merchant will be able of selling and buying items at any time.
- Click on the Location button and a window like the one shown in picture Vendor location will pop up. Here you set where your merchant has to be to be able to trade. I've selected the Near Self option: this means that my merchant can sell and buy items anywhere as she will be always near herself. Click the OK button to close the Location window.
- Again on the faction vendor tab set the Radius to whatever value you want. This radius means how close to the location place you've chosen your merchant has to be to be able of selling and buying goods. As I've set the location to Near Self I can safely set the Radius to 0.
- The next two fields indicate what kind of items the merchant can sell and buy:
- In the Vendor Buy/Sell List select the list that cointains the kind of items your merchant can (or cannot) sell and buy.
- If the Not Sell/Buy flag is not checked it means that the merchant will only sell and buy the kind of items in the Vendor Buy/Sell List you've selected.
- If the Not Sell/Buy flag is checked it means that the merchant will sell and buy anything but the kind of items in the Vendor Buy/Sell List you've selected.
- If you want yor merchant to buy and sell anything, like Belethor in Whiterun, then use the settings shown in picture Adding a new vendor faction: the VendorItemsMisc list contains almost nothing.
- The last step is to assign the container you've created previously to the new faction so your merchant will be able of selling the items stored in that container:
- In the Cell field select the cell where you placed your container from the drowp-down list (the MarkarthSilverBloodInn in this tutorial).
- In the Reference field select your container.
Create a new NPC
The last step is to create your merchant. Again, we are going to use an existing NPC as a template for creating the new one.
- In the Object window expand the menu Actor and choose any of the existing NPCs.
- Double click on the selected NPC and a window will pop-up like the one shown in picture Importing an existing face.
- Change the NPC ID, Name and Short Name (the fields at the top left of the window) and type new values for your merchant.
- Press the OK button, the CK will ask you if you want to create a new form: answer Yes.
- Now look for the NPC you've just created, and double click on it to open the NPC details window again.
Use the face of your player character for the NPC
I've decided to use the face of one of my player characters for my vendor, to do this:
- Launch the game and load a savegame of the character whose face you want to use.
- Open the console and type spf + the name of the file where you want the face to be stored (for example, spf MyPC).
- This will save a file in the Skyrim main folder with the name you've typed + the extension .npc (in the example, it will create a file called MyPC.npc).
Back to the Creation Kit:
- Open the NPC details window again and go to the Character Gen Parts tab as shown in picture Importing an existing face.
- Press the Import button and select the face of your PC you've saved before. You'll see that the face of your merchant NPC will be now the one of your player character.
- In this tab you can adjust some of the features of the NPC like hair style and colour, eye colour, etc. You can see the changes in the previe window (check the Head flag to see them). In the Character Gen Morphs tab you can change also other characteristics of your NPC's face.
- Note: The preview window doesn't work if your mouse is set for the left hand. You won't be able to rotate the face. To be able to do that change temporarily your mouse settings to work for the right hand and once you are done you can revert the mouse settings to the left hand.
Set the NPC statictics
Other settings you can adjust for your NPC are:
- Defining if he can be killed or not:
- If you check the Protected flag, nobody will be able to kill your merchant except the player character.
- If you check the Essential flag, nobody will be able to kill your merchant not even the player character.
- Defining if he will level up with your character:
- On the Stats tab check the PC Level Mult flag if you want your merchant to level up as shown in picture NPC Statistics. You can also set the minimum and maximum level he can reach (from 0 to 100 in the picture).
- Set the NPC class. In this example I've set it to VendorTailor as shown in picture NPC Statistics.
- Set the outfit your merchant is wearing:
- On the Inventory tab select the Default Outfit from the drop-down list: these are the clothes your merchant will be wearing as shown in picture NPC outfit and inventory.
- Add anything you want to his inventory by dragging and dropping objects from the Object window to the Inventory list.
- Set your merchant's daily routine:
- On the AI Packages tab add the packages that conatine the daily routine for your merchant. These packages will tell him when and where to eat, sleep, walk, and so on.
- To add a package just select it from the Object window (they are all under Character -> Package) and drag and drop it into the Ai Package list. As I want my vendor to stay always at the same place and be able of selling adnd buying items at any time I've given my NPC the DefaultServicesEditorLoc24x7 package as shown in picture NPC daily routine.
Assign the right factions to your NPC
The most important thing you have to do is to assign the right factions to your NPC or he won't be able to sell/buy anything.You assign the factions to an NPC by dragging and dropping factions to the Factions and Ranks list of the Factions tab.
There are two factions that any merchant needs to have:
- JobMerchantFaction: this adds the merchant dialogue to your NPC. Set the Rank to 0 as shown in picture Merchant factions.
- The services faction you created previously: this will allow your NPC to sell/buy the items from your container at the conditions specified by you when creating this faction.
You can add other factions to your merchant. For example, if you are going to place him in Markarth it is good to add some of the Markarth related factions to avoid him having problems with the locals ;)
Place your NPC in the world
The next step is to place the NPC in the world. To do that follow the same steps you did for placing the container in the world (except the one about placing it under the floor!).
After placing your NPC in the world you can always edit his statistics, outfit, factions, face, and so on. You won't need to place him in the world again: any changes you do to the NPC charactersistics will be automatically replicated to the NPC copy you placed in the world.
How To Increase Merchant Gold In Skyrim Build
Save your plugin.
Fix the NPC face colour
If the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.
The only way of making your NPCs face look right is to follow this steps:
- Load your esp plugin into the CK and wait until the CK has finished loading everything.
- Locate your NPC merchant and open his details window.
- Go to the Character Gen Parts tab and change something there, for example the hair used by your character. Then you can change it again to the previous hair.
- Press the OK button to close the NPC details window.
- Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done.
- This will have generated two texture and one mesh file:
- The textures will be located in the folder: texturesactorscharacterfacegendatafacetintMyPlugin.esp (with the name of your esp file instead of MyPlugin.esp). One of them is a .tga file and the other a .dds file. You can delete the .tga
- The mesh will be located in the folder: meshesactorscharacterFaceGenDataFaceGeomMyPlugin.esp
- Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.
Now your merchant's face will have the same colour than his body.