Prophesy Of Pendor Best Companion Combination

Posted : admin On 27.07.2019
Requirements
  1. Prophesy Of Pendor Best Companion Combination 3

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Storm-sister PoP horsenone
Permissions and credits

The developer of the Prophesy of Pendor mod invites you to ‘strap on your sword and buckle your imagination.’ The storyline featured here tells the tale of a champion who’s destined to unite. Companions are much more expensive in Prophesy of Pendor, often costing between 1000 and 6000 denars to hire; Sir Roland, the most expensive companion, costs 8000 denars. However, in most cases, companions are far more advanced than in Native and come with stronger equipment.

File credits

A full list of credits can be found here:
http://forums.taleworlds.com/index.php/topic,82551.0.html

Donation Points system

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Changelogs
Prophecy of pendor companions
  • Version 3.8.4

    • -Added a tweak that makes soldiers on horses switch to 1 handed weapons when needed
      -Fixed invisible bear helmet
      -Fixed infinite escape music
      -Fixed some menu images size
      -Fixed Fierdsvain berserker armor/body
      -Fixed Wolfbode's body and head
      -Improved Jarl Helmet
      -Removed azure plate from Heroines Adventurers
      -Few spear adjustments
      -Fixed Noldor training
  • Version 3.8.3

    • -Added customizable reinforcement waves (siege and normal battles separately)
      -Added overhead stabbing for spears & crouching from submod by Hoboistice, also adapting units and spears.
      -Fixed double wife bug
      -Fixed the relation boost bug when freeing ladies-in-waiting
      -Fixed Quigfen's shop
      -Music now loops correctly
      -Tavern ambiance is now a sound instead of a music track
      -Changed cheats
      -Fixed Al-Aziz' crazy dialogs
      -Raised lords base revenue from 750 to 1000
      -Fixed parties potentially stuck near Kwynn
      -Fixed the teleporting training ground
      -Improved male body
      -Improved a lot of axes textures
      -Improved some door textures and some clothing textures
      -Gave phoenixes and scorpion swords a new model
      -Fixed castle floor shader
      -Removed oldest female arena fighters
      -Changed stats for Viper Sabre & Phoenix Sword
      -Fixed Leonion tweak 3.2
      -Fixed an animation with staff block
      -Bolts/arrows auto-equip: damage now more important than number
      -Fixed a text error with travelers
      -Fixed a price error in a dialog
      -Fixed an error with dismounting order
      -Improved skinning and optimized here and there
      -Corrected Empire Guardian Plate With Cape weight
      -Fixed (hopefully) trainers/ransom brokers in prison/feast
      -Fixed 'tweak 38', where you would sometimes get a relation boost with all your companions after a victory.
      -Grammar corrections
  • Version 3.8.2

    • -Fixed prison break
      -Fixed mercenaries turning into sellswords during the merchant quest
      -Fixed companions who would gain relation boost after a battle without being lords
      -Fixed Mystmountain tribes which would be counted as Mystmountain raiders
      -Removed victory condition about 'befriending Mystmountain'
      -Fixed village battles loot (native bug)
      -Fixed village battles killcount
      -Fixed sally in Ishkoman
      -Fixed 0 soldiers parties
      -Fixed companion re-appearing when asked to stay out of fighting and go gather right to rule
      -Rebalanced new KHOs
      -Removed dialog about fief exchange, which would appear in the wrong context (and bug)
      -Reworked lighting and shaders in taverns (especially with flickering light)
      -Arena and tournament music changed (replaced by native music)
      -Tavern sounds changed
      -Fixed looted village music, as well as a few others, that were made to continue until end of track
      -Added loot to Elacrai
      -Removed dark skinned women from non-D'Shar arenas
      -Buffed Three Seers patrols
      -Fixed scabbards on some swords
      -Fixed beard on Assassin helmet
      -Fixed Fierdsvain Jarl Helmet
      -Fixed bald Kidnapped Girl
      -Bumped Veccavia Queen's Guard riding skill
      -Removed blue greaves from Shadow Legion
      -Re-added tweak 44 (a line about factions' current marshals to faction notes)
      -Improved a few textures
      -Added model to replace 2 noble clothing
      -Modified chest loot in several towns
      -Made the Upgrade Discount 90% instead of 33% (to encourage gradual upgrade of CKO equipment, 90% of time and cost invested in the current item is recovered and accounted towards the new item)
  • Version 3.8.1

    • -Reverted aristocracy code
      -Fixed D'Shar ladies faces
      -Debug message in loot screen, and scrambled loot
      -Shiny horses
      -Bugged tavern dialog with drunken fight
      -Viper sabre width (fixed by [email protected])
      -Some clipping helmets
      -Scabbard for viper sabre, scorpion sword and wolf sword
      -Tournament items in shops
      -FLC's lance texture
      -Crassus not having a silk garnet anymore
      -Lethaldiran not reverted to being a man, to avoid being referred as 'she'
      -Removed sallet from Immortals
      -Tweaked reinforcement waves
      -Put back inventory chest in 550 maps.
      -Phoenix and Wolf orders are given to one castle only.
  • Version 3.8

    • GAMEPLAY
      -Larger and adaptive battlefield size
      -Battle size ranging from 100 to 450
      -Many more reinforcement waves
      -Revamped D'shar troop tree
      -Factions rebalanced
      -Many units rebalanced
      -New Phoenix order (2 units)
      -New Shadow Wolves order (2 units)
      -New Scorpion Assassins order (2 units)
      -Leonion Tweaks from this list (1, 3.1, 3.2, 4, 5, 11, 20, 25, 26, 29, 30, 32, 33, 35, 38, 40, 42, 43, 44)
      -All item prices normalized (based on [email protected]'s algorithm)
      -New helmets, new boots, new bolts, new bows, new arrows, new horses..
      -Most units individually reworked and balanced
      -Dragon Drakes now update from Ravenstern Men-at-Arms
      -Items too rare made more present
      -Ai defenders and defending player get ammo refills on sieges
      -New system for merchants to get money
      -Honor decrease when attacking villages & caravans
      -Updated killcam
      -New options & political map
      -Companions won't loot gender opposite armors
      -Wage of archer horsemen no more higher than horsemen
      -Wage of mercenaries down from 200% to 166%
      -Companions can auto-equip, even if loot is saturated
      SCENES
      -Adaptive battlefields (1, 5 or 12 times the surface)
      -New Elacrai interior, exterior, arena and training
      -New siege scenes for 14 towns and most castles (from Floris, but reworked)
      -Horizon backgrounds and map borders
      -More animation in taverns, with up to 15 random customers, musicians, rush hours, and varied clothing linked to culture
      -New Sarleon tavern
      -Spawn points reworked in arenas & taverns
      -Town scenes edited (river in Torbah, towers in Sarleon, lighthouse in Nal Tar, textures in Empire cities and multiple other tweaks)
      -Nal Tar scenes replaced by Sarranid's Durquba
      -New skyboxes
      -More lords in feasts
      -Women in arenas.
      VISUALS
      -New and reworked armors
      -New and reworked helmets
      -New and reworked weapons
      -New and reworked horses
      -New and reworked greaves
      -New common clothing
      -Tournament items reviewed
      -All armors have a male AND female version (with exceptions)
      -All banners redone from scratch, HD
      -42 extra banners
      -Skinning of a lot of helmets (neck part deform with movement)
      -New book covers, qualis gem, gold bar, loot, lute, lyre, chests, common items, furniture, bodies, hair..
      -Dynamic face generation for zombies, and new textures
      -More blood
      -Bump map and/or specular map created for manu items
      -Higher grass
      -Fade from black on entering peaceful scenes (toggleable)
      MAP
      -Original individual icons for towns (including Elacrai)
      -Individual icons for castles (from Floris)
      -Banners normalized
      -Corrected bridges
      -New map icon for training grounds and Wolfbode
      -Polished map textures and shape
      FACES OVERHAUL
      -New male head shape
      -All NPC reworked
      -More and better textures
      -More wrinkled old faces
      -Darker D'Shars
      -Noldor faces
      -Better random faces
      -Head and body color match
      -All D'shars are now dark skinned
      -Muscular bodies in arena
      -Dynamically generated zombie faces
      -Zombie texture redone
      -Improved woman model
      UI
      -More than 150 new menu illustrations (unique illustrations for towns, factions, events and menus)
      -Interface tweaks
      -New kill counter
      -Some polished menus
      SOUNDS
      -New female grunts
      -New death sounds for demons
      -Sound reviewed/remastered
      -Musicians in taverns
      -Women can shout orders
      OPTIMIZATION
      -Optimized sounds (split into OGG and FLAC depending on use)
      -Mesh simplifications
      -Texture remapping for economy
      -LOD creation for almost all items
      -Elimination of all old unoptimized assets
      -Mipmaps on all textures to avoid visual noise
      -Removal of alpha layers when not needed
      -Behind the scenes rework (sorted .brf files and sorted items order)
      BUG FIXES
      -Thousands of grammar, punctuation and formulation errors
      -Merchant starting choice was always changed to physician in scenario 'a letter that changed everything'
      -Made CKO Sergeants recruitable from prisoners
      -Fixed exploit with UllrVetr's bow
      -Salt mine scene exit
      -Transparent salt mine
      -Duplicate items
      -Misaligned Banner of Sarleon
      -Misaligned Mett Xbow
      -'Ghoul face' in castles
      -Possessed Doomguide face
      -Helmets not fitting the head
      -Removed some non-interactive doors
      -Hair texture
      -Banners on overhead circle misaligned
      -Arena and tournament fighters don't keep their original greaves
      -Party naming bug
      -Removed ladies in waiting from non-player parties
      -Fixed 'pretty female' face
      -Toned down loot on bandits
      -Fixed shader on many items
      -Fixed color on back of heraldic armors

A simple and easy to follow guide.
Other Mount & Blade: Warband Guides:
  • Cheats.
  • Basic and Improved Infantry Melee.
  • Prophesy of Pendor Guide.
  • Guide to Soloing.
  • Kingdom of Nords Guide.

Starting Options


As soon as you launch the game, the main menu presents you with several options. These are:
  • New Game: Starts a brand new campaign game.
  • Load Game: Loads up a previously saved game.
  • Quick Battle: Set up a quick skirmish. Can be useful to practice without worrying about losing your troops in campaign.
  • Options: Modify options to make the game work better on your machine. You can also change certain functions to make the game easier or harder.

Since this is most likely your first time playing, you'll want to hit New Game, unless you want to try out the Quick Battle stuff. Either one is fine, not like I can stop you.

New Game


When you click New Game, you are greeted with a couple options to start customizing your character. These options are Male and Female. Males tend to have an easier time in the game, as all the requirements to gain fiefs are low (only about 150 renown I believe). However, playing as a woman leads to more interesting games. Women have an easier time finding a spouse, as they don't have to worry about learning poems or getting on the father/brother's good side. As a result, the choice comes down to what you want. Do you want to be a male knight and earn glory the easy way, or do you want to be a knock off Xena, Warrior Princess, and make your own mark? Your call.
The next few options are for starting stats prior to seeing your character sheet. What each option does exactly is beyond me, but there are other guides that explain what each option does. When you see your character sheet, there are 4 attributes. Strength, Agility, Intelligence, and Charisma.
Strength is a measure of..strength. Kinda straightforward. It increases your health as well as allowing you to raise your Ironflesh and all the power stats (Strike, Draw, throw), increasing the amount of damage you can take and how much you can throw back at whoever decided it was a good idea to poke you with a spear.
Agility is all about movement, and it affects all associated skills. Basically, if you move while doing it, it's probably agility based. The big ones you need to worry about are Acrobatics and, if you want a horse, Riding. Acrobatics increases your on foot running speed, and acrobatics allows you to ride non-trash horses.
Intelligence means you're a smart boi, and all skills that may involve some thinking beyond 'stab that' or 'shoot that' fall into this, includign Inventory Management, Path-Finding, and Wound Treatment. Inventory management gives you more slots to hold stuff in, pathfinding bootst your movement speed on the map, and wound treatment helps you heal faster if you get hurt. You also get a boost to engineer, which means you build siege equiptment faster. Very good choice.
Charisma allows you to have more troops and get better deals in trades. That's about it.

And So, Your Story Begins


Right before you start the game, you can pick where you want to start. You can start in Praven, or you can start in the wrong town. Once you start playing, you'll be attacked by a bandit. scroll up on the mouse wheel to pull out your crossbow and do it again to pull your sword out. You also have a shield. Use what you have to murder the bandit (he probably had a family, you heartless bastard), and a man will run up to you. This is the merchant of [insert town here] (that better be Praven), and he has a job for you. Talk to him in his home and for the love of God, take his quest. It's a decent tutorial and it'll walk you through some of the basics of the overworld map, and other things. However, we'll follow his questline, and not the tutorial stuff. You can read, right?
When you hit tab and leave his house, run to the nearby villages and recruit volunteers. You only need 5, but who said you couldn't have 10 or 12? After that, go to the town you started in and go to the tavern. Talk to the merchant and he'll tell you to go find a group of bandits and learn where their hideout is. There are only 4 of them, and your starting weapons are good enough to make short work of them. Now, go to the hideout and kill everyone there. The merchant's brother will thank you, and you can take all the loot the bandits had. This is good for some extra beginning cash, but they also have better armor that you can take. Go back to the tavern and talk to the merchant. he will pay you about 200 denars, but he has one more thing for you to do. He wants you to help clear out the bandits in the town. Accept this and kill bandits (you know the drill at this point). Once you're done, you'll go back to his house and get paid again (I think), and your respect in the town will go up. This means the town likes you. This is good.
And now, finally, it's time to do your own thing.

Making Money


You may notice that I mentioned getting extra money. Everything in this game has a price. Companions? have to pay Denars to hire them. Better troops? Pay to upgrade. Better armor? You get it by now. Hotel? Trivago.
There are many options for making money. One is killing bandits and selling their loot, but you really don't make much like that. You could raid a village, but then a kingdom will dislike you, and you may be attacked by a lord of a kingdom. Save the raiding for later. That leaves 3 ways to make easy money, and 2 of them don't require thinking. These are as follows:
  • Trading: Buy crap from one town, sell crap to another.
  • Bounties: Chaotic Neutral never felt so good.
  • Collecting a lord's taxes (and then stealing said money): Rob the rich, who are exploiting the poor, to make yourself rich.

I'll go into detail on each method in the following sections.

Prophesy Of Pendor Best Companion Combination 3

Armor, Weapons, Horses, and Supply


Armies need two things to function in this game, food and money. Money is simple, just sell stuff. Food however must be purchased or stolen from defeated enemies/looted villages. Keep an eye on how much food you have, as you don't want to run out halfway through a siege. Trust me, I know how bad it is. Meat spoils quickly, but dried meat and sausages will keep until they run out. So does bread, cheese, and butter.
Armor keeps you from dying immediately. The best armor in the game is plate armor, but it is prohibitivly expensive. If heavy armor isn't quite your style, find what you like, and try not to die. Helmets, boots, and gloves also count as armor. Experiment to find the best combinations for your build.
Weapons make your enemies die faster. Each weapon type has its own pros and cons, but it all boils down to what you want to use. I personally use the GodWar Cleaver, but you can do whatever you want
Horses are..well..horses. You can buy them to make yourself a cavalaryman/woman/whatever.

Trading


Trade is vital in Calradia, and you can profit from that simple fact. This is the harder of the 3 options, as it does require some time to find where you can sell something and make the most profit. Now, when I say trade, I mean goods like Ale, Wine, Furs, Velvet, Spices. All expensive stuff. The saying 'buy low, sell high' is key here. Find something like that at a low price (<500 Denars is optimal) that people want. Next, go to a town and go to the marketplace. Don't sell your stuff just yet though. You may not get the best deal there. There chould be an option to check prices with the locals. Do that. Please, do that. Don't run around to every major town in the game just to sell one bolt of cloth. When you find where the best deals are, go there and sell it. Congratulations, you've made money. Now, do it until you hate yourself.

Bounties


Bounties are a lot easier than trading. Get the quest, stab the guy, get money. Simple. You can get bounties by asking a lord if they need anything done. You'll know it's a bounty mission when they mention that they need [name] of [place?] killed. The bounty is 300 denars. Hey, I said it was easy, not that it made you instantely rich. He'll also say where he may be hiding out. This is a village, at least, everytime I've gotten one, it's been a village. Go to the village and find someone called 'Nervous Man' Talk to him, then stab him to death like the cold, heartless animal you are. Your relationship with the village will go down. Turns out people don't like it when you walk up and shank a guy to death. Who knew? Go back to the lord who gave you the bounty and tell him that it's done. You can either take the money, or you can refuse it, saying that it's blood money. I don't know what happens if your refuse the money, so that says a lot about me, doesn't it?

Taxes


Do you have dreams of being an IRS tax collector? If so, boy, do I have some news for you. Collecting taxes is the easiest way to make a lot of money quickly, but there are a couple downsides. You first get the quest to collect taxes by asking a lord if he needs help with anything. They will ask you to collect taxes from one of their fiefs. Villages are the most common, but I once got a quest to collect taxes from a town, so it is possible to see a town for this.
Once you have the quest, go to the specified place and click the button to start collecting taxes. At some point, you'll get an option to either keep collecting the same tax rate, or cut the rate in half. Taking the first option could prompt a peasent rebellion that you have to put down without using your sword, bow, axe, cleaver, or whatever else you have. You'll instead be given a stick. Fear the stick. After you finish, your standing in the village will go down. I don't know what happens if you cut the tax rate in half, so again, what does that say about me?
Once this is done, you have to make a choice. You can either go back to the lord, in which case he'll let you keep 1/5 of the amount collected, or you can keep it for yourself. The upside to the second option is obvious. More money is good. Of course, now you can't do any more missions for that lord, as you'll have to turn in all that money before you can do another job.

Renown, Because You Need It


Renown is vital to getting anywhere in this game. You need it in order to become a mercenary, and then a lord. You earn renown in battle, and you get more depending on how outnumbered you are. Keep in mind that you have to WIN that battle. You also earn renown through quests, though you're better off fighting battles to get renown, as you do end up with more that way.
Companion

Mercenary Work


Once you have enough renown, you can be a mercenary for a kingdom. You become a mercenary after talking to a lord and asking if he needs anything done. He will mention that [insert king here] is looking for mercenaries to fight in his wars. If you accept, you will become a mercenary, earning money based on the both the number and quality of your army.
Note: It isn't a huge sum of money
Alright, now you're a mercenary. Now what? Remember, you're entitled to fight this king's wars, which means you are enemies with whichever kingdom your lord is at war with. This means you can't go to their towns without sneaking in, you'll be pursued by enemy lords, and enemy villages will not allow you to recruit until the end of the war.
This lasts for 60 days. In those 60 days, you'd better get your renown up as fast as possible, which means winning battles and doing jobs for allied lords. Do this for long enough, and you'll get your renown up high enough to become a full lord.

Lordship


Once you have enough renown (150 for men, 700 for women), you can ask to become a vassal of the king. You must ask the king directly, as no other lord can do this. This can be difficult, as the king can be anywhere on the map. Once you find the king, ask to become his vassal and take the oath. As soon as you do, you'll be granted a fief, which is the poorest village in the kingdom. This village also tends to still be on fire, if you're in the middle of a war. Your mercenary payments end, and you can now get taxes from your fiefs directly.

Fiefs (What a Fun Word to Say)


A fief is the name given to any village, castle, or town in the game that a lord can control. They generate weekly income, which you automatically collect. Villages generate the least, and town generate the most. However, each fief must be protected from enemy attack. In the case of towns and castles, you can station a garrison of your own troops to protect in the case of a siege. Villages however are a different story. You cannot station a garrison in a village, and they can be raided, resulting in a loss of income from the village for the week. This can be devestating early in the game, so your first priority is to protect your village from whatever may want to raid it.
Along with defending a fief, you can also improve them. Improvements can buff a fief's loyalty to you, keep prisoners from breaking out, generate more money, or alert you if an enemy force is on the way. These take time and money to build. Their time to build is based on your engineering skill. Once they are built, they are permanent. In your first village, start building a messenger post to alert you if an enemy is near your village long before they attack. Then, you should build the mill to increase revenue. After that, do what you want with the village.

Expanding Your Power


Now that you're a lord with a stable income, now you can start to expand your influence. First, I reccomend getting close to your king, which you can use to get more fiefs. Next, go capture an enemy castle or two, and garrison them. If you're awarded these castles, garrison them and use them as a springboard to attack an enemy town. Note that towns will have garrisons in excess of 300 men, not to mention the army(ies) of enemy lord(s) inside them. Be ready for a tough fight. Once you have a town, garrison it immediately. You don't want to lose the town you lost half your army taking, now don't you? During this phase, you'll want to get better armor and weapons.

Marriage


Which you're off slaughtering all who stand in your way, you may end up taking a liking to a certain noblewoman. Of course, you can't just marry her outright if you're a man, and you can't even marry a woman as a woman (sorry ladies). As a man in this game, you need to court the lady of your choice. First, find a town with a feast going on. Odds are a tournament is going on. Try your best to win this tournament. Next, dedicate your win to your favored lady by telling her this. Now, tell her that you are her 'most ardent admirer'. She will either like this, causing your relationship with her to go up, or she'll be creeped out, and you'll lose relationship with her. Nonetheless, you can still go see her, but only when her nurse (caretaker, she isn't dying of plaguebolAIDS) sends you a letter. In the time between meetings, get her father to like you so you can see her whenever you want. You also want to learn poetry, because if there's one thing the ladies in this game like more than watching you slap men with wooden sticks until they fall over, it's poetry. You can ask her at each meeting if you two have a future together. If she has another lord courting her, go track that man down and duel him. Only one man can poke your lady, and you'll be damned if it's Lord Limpdick. After a while of seeing your lady, you can ask her to marry you, but make certain her father approves of this action, or you'll find your in-laws a lot less welcoming.
For a woman, find a nice, hunky lord, and ask to mary him. Simple.

Endgame


After a while, you'll find that there are no other kingdoms left on the map. Congratulations, you've reached the end of the game. This is it, there is nothing else. All that remains are bandits, but are they really a threat to you anymore? Now, you can do a thing that you may regret, but you may find it works well for you.

Founding Your Own Kingdom


Right after you've defeated every other enemy kingdom in the game, you may find that you're bored. Or perhaps you want to try this in another game. In either case, you need to rebel against your lord, declare your independence, and take over that kingdom, becoming king/queen in the process. This is NOT easy, as you need a huge amount of money and the support of many of the lords in the kingdom you want to usurp. You can also make your companions lords, but they will no longer be able to enter your party. Besiege enemy towns and castles, and win the war. Become the supreme lord. Sit upon your Golden Throne and smile at your works. Rule as you see fit. Meme on your enemies. You've earned this seat. Now start a new game and go do it again. And have fun.